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Features

Watch this: Fostering Diversity in Games
Practical advice on creating and cultivating diversity at game studios, by folks from Bungie, Wizards of the Coast, 343 Studios and more.
November 13, 2023
Practical advice on creating and cultivating diversity at game studios, by folks from Bungie, Wizards of the Coast, 343 Studios and more.
by Danielle Riendeau, Editor-in-Chief
November 13, 2023
4 MIN READ
Video
Why Remedy Entertainment went all in on Saga Anderson in Alan Wake 2
An in-depth interview with Alan Wake 2 creative director Sam Lake and game director Kyle Rowley about designing the studio's first Black protagonist.
November 13, 2023
An in-depth interview with Alan Wake 2 creative director Sam Lake and game director Kyle Rowley about designing the studio's first Black protagonist.
by Alessandro Fillari, Contributor
November 13, 2023
8 MIN READ
Article
Respawn boss Ryan Burnett shines a light on the game dev potential of Wisconsin
Ryan Burnett, studio director of Respawn's Wisconsin-located satellite office, shines a light on how the state holds benefits for game developers.
November 10, 2023
Ryan Burnett, studio director of Respawn's Wisconsin-located satellite office, shines a light on how the state holds benefits for game developers.
by Bryant Francis, Senior Editor
November 10, 2023
8 MIN READ
Article
Puzzmo co-creator Zach Gage on building newspaper games that can last forever
"Every game I design is meant to be a sandbox. At the lowest level, someone coming in should just feel comfortable playing around."
November 09, 2023
"Every game I design is meant to be a sandbox. At the lowest level, someone coming in should just feel comfortable playing around."
by Chris Kerr, News Editor
November 09, 2023
10 MIN READ
Article
Making RoboCop: Rogue City a shooter was too "obvious"—so the devs made an RPG instead
Game director Piotr Łatocha discusses the making of a RoboCop RPG, and how the state of movie-based games has evolved in the last few years.
November 08, 2023
Game director Piotr Łatocha discusses the making of a RoboCop RPG, and how the state of movie-based games has evolved in the last few years.
by Alessandro Fillari, Contributor
November 08, 2023
6 MIN READ
Article
Behind the monstrous challenge of "just adding multiplayer" to Salt and Sacrifice
Salt and Sacrifice adds multiplayer to the 2D Souls-inspired model of Salt and Sanctuary. It wasn't an easy task.
November 07, 2023
Salt and Sacrifice adds multiplayer to the 2D Souls-inspired model of Salt and Sanctuary. It wasn't an easy task.
by Bryant Francis, Senior Editor
November 07, 2023
9 MIN READ
Article
Mental staircases and paradoxical suitcases: Crafting the world-hopping puzzles of Cocoon
"I think I've got to a point where I evaluate puzzles on more parameters than just 'is this challenging?'"
November 03, 2023
"I think I've got to a point where I evaluate puzzles on more parameters than just 'is this challenging?'"
by Chris Kerr, News Editor
November 03, 2023
9 MIN READ
Article
Ways of designing intimacy in games
Indie designers and artists discuss different ways to make sexuality and intimacy more common in game design.
November 01, 2023
Indie designers and artists discuss different ways to make sexuality and intimacy more common in game design.
by Michael Piantini, Contributor
November 01, 2023
8 MIN READ
Article
10 design lessons learned from 30 years of horror games
Developers have shared their techniques and philosophies with us, condensed here for your convenience.
October 31, 2023
Developers have shared their techniques and philosophies with us, condensed here for your convenience.
by Holly Green, Community Editorial Coordinator
October 31, 2023
13 MIN READ
Article
Avatar: Frontiers of Pandora devs on crafting their own corner of James Cameron's sci-fi universe
Game director Ditte Deenfeldt and senior narrative designer Chella Ramanan discuss expanding Pandora, and why building up Na'vi culture was important.
October 30, 2023
Game director Ditte Deenfeldt and senior narrative designer Chella Ramanan discuss expanding Pandora, and why building up Na'vi culture was important.
by Alessandro Fillari, Contributor
October 30, 2023
6 MIN READ
Article
How roads and roundabouts became the "backbone" of Cities: Skylines II
Colossal Order CEO Mariina Hallikainen explains how the studio built one of the sequel's most fundamental systems with an emphasis on approachability.
October 24, 2023
Colossal Order CEO Mariina Hallikainen explains how the studio built one of the sequel's most fundamental systems with an emphasis on approachability.
by Chris Kerr, News Editor
October 24, 2023
10 MIN READ
Article
How a wheatcake recipe showcases Marvel's Spider-Man 2's incredible art direction
We baked Aunt May's famous wheatcakes to prove a point.
October 20, 2023
We baked Aunt May's famous wheatcakes to prove a point.
by Bryant Francis, Senior Editor
October 20, 2023
6 MIN READ
Article
Looking back at the legacy of Remedy's Max Payne 2
Developers share what made the third-person shooter one of the most beloved games over the past two decades.
October 19, 2023
Developers share what made the third-person shooter one of the most beloved games over the past two decades.
by Khee Hoon Chan, Contributor
October 19, 2023
10 MIN READ
Article
Designing Killer Queen: from playground experiment to modern arcade sensation
On episode 36 of the Game Developer podcast, we interviewed Nik Mikros and Josh Debonis of Killer Queen developer BumbleBear games, diving into the game's almost decade-long evolution.
October 18, 2023
On episode 36 of the Game Developer podcast, we interviewed Nik Mikros and Josh Debonis of Killer Queen developer BumbleBear games, diving into the game's almost decade-long evolution.
by Danielle Riendeau, Editor-in-Chief
October 18, 2023
2 MIN READ
Article
How "embracing the weird" makes Warframe's art style so unique
Ahead of Warframe's Abyss of Dagath update, Digital Extremes principal 3D character artist Michael Skyers explains what makes the game's unique aesthetic work.
October 18, 2023
Ahead of Warframe's Abyss of Dagath update, Digital Extremes principal 3D character artist Michael Skyers explains what makes the game's unique aesthetic work.
by Alessandro Fillari, Contributor
October 18, 2023
5 MIN READ
Article